There is a commotion in the royal palace. In the midst of the crowds, the king wants to ascend the throne and establish order. On the other side is the peasant who wants to expose the hand of the king and his agents. Reaching the throne is not that simple as sometimes it is necessary to enter the dressing room and change clothes so as not to be recognized by the opponent.

In King Thief Minister: Duel, the King, the Thief, the Minister, the Sherif, the Executioner, and the Peasant move in the form of cups on a map of the palace and hide from each other. Ultimately, it is the memory contest that determines the winner of the game.​​​​​​​



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